diff options
author | Calvin Morrison <calvin@pobox.com> | 2023-04-05 14:13:39 -0400 |
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committer | Calvin Morrison <calvin@pobox.com> | 2023-04-05 14:13:39 -0400 |
commit | 835e373b3eeaabcd0621ed6798ab500f37982fae (patch) | |
tree | dfa16b0e2e1b4956b38f693220eac4e607802133 /xpdf/SplashOutputDev.h |
Diffstat (limited to 'xpdf/SplashOutputDev.h')
-rw-r--r-- | xpdf/SplashOutputDev.h | 320 |
1 files changed, 320 insertions, 0 deletions
diff --git a/xpdf/SplashOutputDev.h b/xpdf/SplashOutputDev.h new file mode 100644 index 0000000..5ec70e9 --- /dev/null +++ b/xpdf/SplashOutputDev.h @@ -0,0 +1,320 @@ +//======================================================================== +// +// SplashOutputDev.h +// +// Copyright 2003 Glyph & Cog, LLC +// +//======================================================================== + +#ifndef SPLASHOUTPUTDEV_H +#define SPLASHOUTPUTDEV_H + +#include <aconf.h> + +#ifdef USE_GCC_PRAGMAS +#pragma interface +#endif + +#include "gtypes.h" +#include "SplashTypes.h" +#include "config.h" +#include "OutputDev.h" +#include "GfxState.h" + +class Gfx8BitFont; +class SplashBitmap; +class Splash; +class SplashPath; +class SplashPattern; +class SplashFontEngine; +class SplashFont; +class T3FontCache; +struct T3FontCacheTag; +struct T3GlyphStack; +struct SplashTransparencyGroup; + +//------------------------------------------------------------------------ + +// number of Type 3 fonts to cache +#define splashOutT3FontCacheSize 8 + +//------------------------------------------------------------------------ +// SplashOutputDev +//------------------------------------------------------------------------ + +class SplashOutputDev: public OutputDev { +public: + + // Constructor. + SplashOutputDev(SplashColorMode colorModeA, int bitmapRowPadA, + GBool reverseVideoA, SplashColorPtr paperColorA, + GBool bitmapTopDownA = gTrue, + GBool allowAntialiasA = gTrue); + + + // Destructor. + virtual ~SplashOutputDev(); + + //----- get info about output device + + // Does this device use upside-down coordinates? + // (Upside-down means (0,0) is the top left corner of the page.) + virtual GBool upsideDown() { return bitmapTopDown ^ bitmapUpsideDown; } + + // Does this device use drawChar() or drawString()? + virtual GBool useDrawChar() { return gTrue; } + + // Does this device use tilingPatternFill()? If this returns false, + // tiling pattern fills will be reduced to a series of other drawing + // operations. + virtual GBool useTilingPatternFill() { return gTrue; } + + // Does this device use beginType3Char/endType3Char? Otherwise, + // text in Type 3 fonts will be drawn with drawChar/drawString. + virtual GBool interpretType3Chars() { return gTrue; } + + + + //----- initialization and control + + // Start a page. + virtual void startPage(int pageNum, GfxState *state); + + // End a page. + virtual void endPage(); + + //----- save/restore graphics state + virtual void saveState(GfxState *state); + virtual void restoreState(GfxState *state); + + //----- update graphics state + virtual void updateAll(GfxState *state); + virtual void updateCTM(GfxState *state, double m11, double m12, + double m21, double m22, double m31, double m32); + virtual void updateLineDash(GfxState *state); + virtual void updateFlatness(GfxState *state); + virtual void updateLineJoin(GfxState *state); + virtual void updateLineCap(GfxState *state); + virtual void updateMiterLimit(GfxState *state); + virtual void updateLineWidth(GfxState *state); + virtual void updateStrokeAdjust(GfxState *state); + virtual void updateFillColor(GfxState *state); + virtual void updateStrokeColor(GfxState *state); + virtual void updateBlendMode(GfxState *state); + virtual void updateFillOpacity(GfxState *state); + virtual void updateStrokeOpacity(GfxState *state); + virtual void updateRenderingIntent(GfxState *state); + virtual void updateTransfer(GfxState *state); + + //----- update text state + virtual void updateFont(GfxState *state); + + //----- path painting + virtual void stroke(GfxState *state); + virtual void fill(GfxState *state); + virtual void eoFill(GfxState *state); + virtual void tilingPatternFill(GfxState *state, Gfx *gfx, Object *strRef, + int paintType, int tilingType, Dict *resDict, + double *mat, double *bbox, + int x0, int y0, int x1, int y1, + double xStep, double yStep); + virtual GBool shadedFill(GfxState *state, GfxShading *shading); + + //----- path clipping + virtual void clip(GfxState *state); + virtual void eoClip(GfxState *state); + virtual void clipToStrokePath(GfxState *state); + + //----- text drawing + virtual void drawChar(GfxState *state, double x, double y, + double dx, double dy, + double originX, double originY, + CharCode code, int nBytes, Unicode *u, int uLen); + virtual GBool beginType3Char(GfxState *state, double x, double y, + double dx, double dy, + CharCode code, Unicode *u, int uLen); + virtual void endType3Char(GfxState *state); + virtual void endTextObject(GfxState *state); + + //----- image drawing + virtual void drawImageMask(GfxState *state, Object *ref, Stream *str, + int width, int height, GBool invert, + GBool inlineImg, GBool interpolate); + virtual void setSoftMaskFromImageMask(GfxState *state, + Object *ref, Stream *str, + int width, int height, GBool invert, + GBool inlineImg, GBool interpolate); + virtual void drawImage(GfxState *state, Object *ref, Stream *str, + int width, int height, GfxImageColorMap *colorMap, + int *maskColors, GBool inlineImg, GBool interpolate); + virtual void drawMaskedImage(GfxState *state, Object *ref, Stream *str, + int width, int height, + GfxImageColorMap *colorMap, + Object *maskRef, Stream *maskStr, + int maskWidth, int maskHeight, + GBool maskInvert, GBool interpolate); + virtual void drawSoftMaskedImage(GfxState *state, Object *ref, Stream *str, + int width, int height, + GfxImageColorMap *colorMap, + Object *maskRef, Stream *maskStr, + int maskWidth, int maskHeight, + GfxImageColorMap *maskColorMap, + double *matte, GBool interpolate); + + //----- Type 3 font operators + virtual void type3D0(GfxState *state, double wx, double wy); + virtual void type3D1(GfxState *state, double wx, double wy, + double llx, double lly, double urx, double ury); + + //----- transparency groups and soft masks + virtual GBool beginTransparencyGroup(GfxState *state, double *bbox, + GfxColorSpace *blendingColorSpace, + GBool isolated, GBool knockout, + GBool forSoftMask); + virtual void endTransparencyGroup(GfxState *state); + virtual void paintTransparencyGroup(GfxState *state, double *bbox); + virtual void setSoftMask(GfxState *state, double *bbox, GBool alpha, + Function *transferFunc, GfxColor *backdropColor); + virtual void clearSoftMask(GfxState *state); + + //----- special access + + // Called to indicate that a new PDF document has been loaded. + void startDoc(XRef *xrefA); + + void setStartPageCallback(void (*cbk)(void *data), void *data) + { startPageCbk = cbk; startPageCbkData = data; } + + void setPaperColor(SplashColorPtr paperColorA); + + GBool isReverseVideo() { return reverseVideo; } + void setReverseVideo(GBool reverseVideoA) { reverseVideo = reverseVideoA; } + + // Get the bitmap and its size. + SplashBitmap *getBitmap() { return bitmap; } + int getBitmapWidth(); + int getBitmapHeight(); + + // Returns the last rasterized bitmap, transferring ownership to the + // caller. + SplashBitmap *takeBitmap(); + + // Set this flag to true to generate an upside-down bitmap (useful + // for Windows BMP files). + void setBitmapUpsideDown(GBool f) { bitmapUpsideDown = f; } + + // Setting this to true disables the final composite (with the + // opaque paper color), resulting in transparent output. + void setNoComposite(GBool f) { noComposite = f; } + + // Get the Splash object. + Splash *getSplash() { return splash; } + + // Get the modified region. + void getModRegion(int *xMin, int *yMin, int *xMax, int *yMax); + + // Clear the modified region. + void clearModRegion(); + + // Set the Splash fill color. + void setFillColor(int r, int g, int b); + + // Get a font object for a Base-14 font, using the Latin-1 encoding. + SplashFont *getFont(GString *name, SplashCoord *textMatA); + + SplashFont *getCurrentFont() { return font; } + + // If <skipTextA> is true, don't draw horizontal text. + // If <skipRotatedTextA> is true, don't draw rotated (non-horizontal) text. + void setSkipText(GBool skipHorizTextA, GBool skipRotatedTextA) + { skipHorizText = skipHorizTextA; skipRotatedText = skipRotatedTextA; } + + int getNestCount() { return nestCount; } + + + // Get the screen parameters. + SplashScreenParams *getScreenParams() { return &screenParams; } + +private: + + void setupScreenParams(double hDPI, double vDPI); + SplashPattern *getColor(GfxGray gray); + SplashPattern *getColor(GfxRGB *rgb); +#if SPLASH_CMYK + SplashPattern *getColor(GfxCMYK *cmyk); +#endif + void getColor(GfxGray gray, SplashColorPtr color); + void getColor(GfxRGB *rgb, SplashColorPtr color); +#if SPLASH_CMYK + void getColor(GfxCMYK *cmyk, SplashColorPtr color); +#endif + void setOverprintMask(GfxState *state, GfxColorSpace *colorSpace, + GBool overprintFlag, int overprintMode, + GfxColor *singleColor); + SplashPath *convertPath(GfxState *state, GfxPath *path, + GBool dropEmptySubpaths); + void doUpdateFont(GfxState *state); + void drawType3Glyph(GfxState *state, T3FontCache *t3Font, + T3FontCacheTag *tag, Guchar *data); + static GBool imageMaskSrc(void *data, Guchar *line); + static GBool imageSrc(void *data, SplashColorPtr colorLine, + Guchar *alphaLine); + static GBool alphaImageSrc(void *data, SplashColorPtr line, + Guchar *alphaLine); + static GBool maskedImageSrc(void *data, SplashColorPtr line, + Guchar *alphaLine); + static GBool softMaskMatteImageSrc(void *data, + SplashColorPtr colorLine, + Guchar *alphaLine); + GString *makeImageTag(Object *ref, GfxRenderingIntent ri, + GfxColorSpace *colorSpace); + void reduceImageResolution(Stream *str, double *mat, + int *width, int *height); + void clearMaskRegion(GfxState *state, + Splash *maskSplash, + double xMin, double yMin, + double xMax, double yMax); + void copyState(Splash *oldSplash, GBool copyColors); +#if 1 //~tmp: turn off anti-aliasing temporarily + void setInShading(GBool sh); +#endif + + SplashColorMode colorMode; + int bitmapRowPad; + GBool bitmapTopDown; + GBool bitmapUpsideDown; + GBool noComposite; + GBool allowAntialias; + GBool vectorAntialias; + GBool reverseVideo; // reverse video mode + GBool reverseVideoInvertImages; + SplashColor paperColor; // paper color + SplashScreenParams screenParams; + GBool skipHorizText; + GBool skipRotatedText; + + XRef *xref; // xref table for current document + + SplashBitmap *bitmap; + Splash *splash; + SplashFontEngine *fontEngine; + + T3FontCache * // Type 3 font cache + t3FontCache[splashOutT3FontCacheSize]; + int nT3Fonts; // number of valid entries in t3FontCache + T3GlyphStack *t3GlyphStack; // Type 3 glyph context stack + + SplashFont *font; // current font + GBool needFontUpdate; // set when the font needs to be updated + SplashPath *textClipPath; // clipping path built with text object + + SplashTransparencyGroup * // transparency group stack + transpGroupStack; + + int nestCount; + + void (*startPageCbk)(void *data); + void *startPageCbkData; +}; + +#endif |