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path: root/gui/cmd/spike/main.go
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// Spike: prove that a Plan 9 GUI can be written in Go with nothing but the
// standard library -- no C, no cgo, no libdraw, no window system.
//
// Draws a panel layout and a cursor block that tracks the mouse.
// Button 3 quits; so does the deadline, so a forgotten instance on a VM
// does not sit on /dev/draw forever.
package main

import (
	"fmt"
	"os"
	"time"

	"9front/gui/draw"
)

func main() {
	if err := run(); err != nil {
		fmt.Fprintf(os.Stderr, "spike: %v\n", err)
		os.Exit(1)
	}
}

func run() error {
	d, err := draw.Init("/dev")
	if err != nil {
		return err
	}
	defer d.Close()
	if d.Screen == nil {
		return fmt.Errorf("draw device gave no screen image")
	}
	scr := d.Screen
	r := scr.Rect()
	fmt.Fprintf(os.Stderr, "spike: screen %dx%d\n", r.Dx(), r.Dy())

	col := map[string]uint32{}
	img := map[string]*draw.Image{}
	for name, v := range map[string]uint32{
		"bg":     0x2B3A42FF,
		"panel":  0x3F5765FF,
		"accent": 0xBDD4DEFF,
		"hot":    0xEFA00BFF,
	} {
		col[name] = v
		if img[name], err = d.Color(v); err != nil {
			return err
		}
	}

	// Static layout: a header bar and three panels, laid out by arithmetic
	// rather than by hand-placed constants.  This is the seam where a real
	// layout pass would go.
	repaint := func() {
		draw.Draw(scr, r, img["bg"], nil, draw.ZP)
		hdr := draw.Rect(r.Min.X, r.Min.Y, r.Max.X, r.Min.Y+40)
		draw.Draw(scr, hdr, img["accent"], nil, draw.ZP)

		const gap = 12
		top := r.Min.Y + 40 + gap
		w := (r.Dx() - 4*gap) / 3
		for i := int32(0); i < 3; i++ {
			x := r.Min.X + gap + i*(w+gap)
			p := draw.Rect(x, top, x+w, r.Max.Y-gap)
			draw.Draw(scr, p, img["panel"], nil, draw.ZP)
		}
	}
	repaint()
	d.Flush()

	mc, err := draw.OpenMouse("/dev")
	if err != nil {
		return err
	}
	defer mc.Close()

	deadline := time.After(10 * time.Minute)
	cursor := draw.Rect(0, 0, 28, 28)
	var last draw.Rectangle
	for {
		select {
		case m, ok := <-mc.C:
			if !ok {
				return nil
			}
			if m.Buttons&4 != 0 {
				return nil
			}
			// Damage repair without a full repaint: erase where the
			// block was, then draw it where the mouse is now.
			if last != (draw.Rectangle{}) {
				repaint()
			}
			now := cursor.Add(draw.Point{X: m.X - 14, Y: m.Y - 14})
			draw.Draw(scr, now, img["hot"], nil, draw.ZP)
			d.Flush()
			last = now
		case <-mc.Resize:
			r = scr.Rect()
			repaint()
			d.Flush()
		case <-deadline:
			return nil
		}
	}
}